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GAMES:Plague: Difference between revisions

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'''Plague''' is the codename for this project [[Abwayax]] is getting the [[Knights of Meh]] to do. It's this first person shooter with [[nuke]]s and [[ninja]]s and [[pirate]]s and [[zombies]] and stuff. It also has The Bubonic Plague, son of [[Scourge]].
'''Plague''' is the codename for this project [[Abwayax]] is getting the [[Knights of Meh]] to do. It's this first person shooter with [[nuke]]s and [[ninja]]s and [[pirate]]s and [[zombies]] and stuff. It also has The Bubonic Plague, son of [[Scourge]].
== Ideas and Such ==
===Power level===
One of the ideas I'm planning is a '''power level''' of sorts that would rise if you gain enough experience (commonly called "Exp" or "Xp"), which is gained by killing people. This would have some bearing on how fast you run, how high you jump, what kind of powers you can wield, and what weapons you can handle.
In tune with the [http://majcher.com/pvn/ Pirate vs Ninja] page that is often used to calculate the powers of certain pirate and ninja characters here on the Gammapedia (for example [[Captain Pie]] and [[Captain Planet]]), the maximum level possible is 50, although feasibly you would only be able to get 45 if you killed 80% the enemies in each level, 35 if you killed all the enemies that you came across. This also determines your rank, which probably has no real significance:
===Ranks===
====Pirates====
* '''Cabin Boy''': 0 - 15
* '''Pirate''': 16 - 25
* '''Dread Pirate''': 26 - 45
* '''[[Captain]]''': 46 - 50
====Ninjas====
* '''Apprentice''': 0 - 15
* '''Ninja''': 16 - 25
* '''Deadly Ninja''': 26 - 45
* '''Ninja Master''': 46 - 50
You'd either start out at 0 (pretty unlikely), 15, 16 (more likely), or 20 (probably not), depending on how long the episode is.
Naturally, when gaining Exp from a dead foe, the following should be taken into account:
* The weapon used to kill him. Naturally you expend more effort when picking them off with a pistol then when blasting them into chunks with the missile launcher.
* The damage inflicted on '''you''' during the battle. Here, less damage means more exp, although in some cases you can't avoid losing a few units of health.
* The enemy you killed, of course. Killing a boss earns more exp than killing a miniboss earns more than killing an advanced grunt earns more than killing a basic grunt earns more than slaughtering a wild dog.


== See also ==
== See also ==

Revision as of 18:27, 9 November 2006

Plague is the codename for this project Abwayax is getting the Knights of Meh to do. It's this first person shooter with nukes and ninjas and pirates and zombies and stuff. It also has The Bubonic Plague, son of Scourge.

Ideas and Such

Power level

One of the ideas I'm planning is a power level of sorts that would rise if you gain enough experience (commonly called "Exp" or "Xp"), which is gained by killing people. This would have some bearing on how fast you run, how high you jump, what kind of powers you can wield, and what weapons you can handle.

In tune with the Pirate vs Ninja page that is often used to calculate the powers of certain pirate and ninja characters here on the Gammapedia (for example Captain Pie and Captain Planet), the maximum level possible is 50, although feasibly you would only be able to get 45 if you killed 80% the enemies in each level, 35 if you killed all the enemies that you came across. This also determines your rank, which probably has no real significance:

Ranks

Pirates

  • Cabin Boy: 0 - 15
  • Pirate: 16 - 25
  • Dread Pirate: 26 - 45
  • Captain: 46 - 50

Ninjas

  • Apprentice: 0 - 15
  • Ninja: 16 - 25
  • Deadly Ninja: 26 - 45
  • Ninja Master: 46 - 50

You'd either start out at 0 (pretty unlikely), 15, 16 (more likely), or 20 (probably not), depending on how long the episode is.

Naturally, when gaining Exp from a dead foe, the following should be taken into account:

  • The weapon used to kill him. Naturally you expend more effort when picking them off with a pistol then when blasting them into chunks with the missile launcher.
  • The damage inflicted on you during the battle. Here, less damage means more exp, although in some cases you can't avoid losing a few units of health.
  • The enemy you killed, of course. Killing a boss earns more exp than killing a miniboss earns more than killing an advanced grunt earns more than killing a basic grunt earns more than slaughtering a wild dog.

See also

Note: All information presented on Gammapedia regarding Plague is NOT final, and probably WILL change in the coming months.