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GAMES:Preeminent Domain: Difference between revisions
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====Darkest Reaches of the Galaxy (BOSS: [[Anti-Meh]])==== | ====Darkest Reaches of the Galaxy (BOSS: [[Anti-Meh]])==== | ||
Not even Doom music can make this place awesome. The remaining Morphs and Mac Cultists who didn't get slaughtered by Izwzyzx have moved here and joined in an alliance with the Weakminded. The combination of Morph-Mac-Hug created by this alliance halves your Preeminence upon entering and restricts you from raising it above 60%. You need to eliminate all the Mac Cultists, Morphs, and the Weakminded minions along with the Mac/Morph minibosses in order to remove this restriction. You will need full Preeminence to challenge the Anti-Meh, whose mere presence does damage to your awesomeness. This is the hardest battle ever! | Not even Doom music can make this place awesome. The remaining Morphs and Mac Cultists who didn't get slaughtered by Izwzyzx have moved here and joined in an alliance with the Weakminded. The combination of Morph-Mac-Hug created by this alliance halves your Preeminence upon entering and restricts you from raising it above 60%. You need to eliminate all the Mac Cultists, Morphs, and the Weakminded minions along with the Mac/Morph minibosses in order to remove this restriction. You will need full Preeminence to challenge the Anti-Meh, whose mere presence does damage to your awesomeness. This is the hardest battle ever! | ||
==Weapons== | |||
==0. Fists== | |||
* Ammo: n/a | |||
* Damage: 5 | |||
* You can use these to punch people. | |||
==1. Zabuza Sword== | |||
* Ammo: n/a | |||
* Damage: 20 | |||
* Generally you'd prefer this over the fists. | |||
* '''Note''': It cannot be beat. | |||
==2. Shuriken Shooter== | |||
* Ammo: 200 | |||
* Damage: 10 per shuriken | |||
* Capable of [[transform]]ing. | |||
==3. Shotgun== | |||
* Ammo: 50 | |||
* Damage: 50 | |||
* You need to reload these, which sucks. So make sure you get them on the first shot. | |||
==4. Chain Gun== | |||
* Ammo: 300 | |||
* Damage: 15 per bullet | |||
* Don't let the "15" get you down, these things will chew through a full ammo pack before you can say "[[Pi is exactly three]]". | |||
==5. Rocket Launcher== | |||
* Ammo: 50 | |||
* Damage: 150 at center of explosion | |||
* Hell yeah, these are fun. Make sure you're not in the explosion though, these things can harm more than help at times. | |||
==6. Grenade Launcher== | |||
* Ammo: 70 | |||
* Damage: 120 at center of explosion | |||
* You don't want it to bounce towards you. | |||
==7. Plasma Cannon== | |||
* Ammo: 300 | |||
* Damage: 10 per unit of energy | |||
* This is kinda like the chaingun in that it shoots forth a stream of... well, you're enemy's dead anyway, so it doesn't matter. | |||
==8. [[Eye Beams]]== | |||
* Ammo: recharges | |||
* Damage: 30 per blast | |||
* This is actually a power, not a weapon, but it kills people so it'll be there anyway. | |||
==9. [[Nuke]]== | |||
* Ammo: 5 | |||
* Damage: 1000 at center of explosion | |||
* [[More Nukes]]. Of course, 90% of the time you can't use it, since it'll make Instant Meow-Mix of both you and your enemy at the same time. | |||
==10. [[Death Nuke Beam]]== | |||
* Ammo: recharges | |||
* Damage: 1500 at center of explosion | |||
* You get this at the final level against the final boss. It's even more powerful than the nuke, I tell you. | |||
<font size="1">* This usually doesn't happen and is simply for the element of challenge.</font> | <font size="1">* This usually doesn't happen and is simply for the element of challenge.</font> |
Latest revision as of 03:25, 10 July 2007
Preeminent Domain is a first-person shooter game centered around the Izwzyzx.
Objective
The objective of Preeminent Domain is to travel through the Morph, Mac, and Hug Zones and repossess their territories for the good of the Gammasphere.
Gameplay
Izwzyzx starts off with 3 Izzes (lives) and a full Preeminence meter. This meter decreases slowly as the game progresses and the only way to replenish it is to kill a morph, mac user, or hugger. Izwzyzx dies if he loses Preeminence*, so make sure you kill lots of morphs/mac users/huggers! You can gain an extra Izz if you get enough points or if you find an item.
Each Zone is divided into four levels, which in turn are subdivided into three Acts. At the end of Act 3 of each level is a miniboss, with the exception of the fourth level, which hosts the master boss of each Zone.
Levels
Morph Zone
In the Morph Zone you fight, well, Pokemorphs. Journey through the Genetics Laboratories that created them all the way to the dreaded Pokemorph Island and to the Pikachick Palace to strike a blow to the abominable Morph forces. In the name of Humanity!
Genetics Laboratory Alpha
This was the first laboratory used to create the Pokemorphs (before then, it was used to create Mewtwo). It was abandoned after a morph riot. This laboratory has many biological threats, the least of which are rabid Pokemorphs. There's nothing going on here, though - all the interesting stuff is going on at Beta.
Genetics Laboratory Beta
The second laboratory set up to continue genetic research. It was possessed by morph soldiers who are now using it to perform experiments on humans.
Pokemorph Island
The home of the Pokemorphs. Kill every single one of them.
Pikachick Palace (BOSS: Pikachick Squad)
The Pikachicks, elite aristocracy of Pokemorph Island, reside here. Don't let them live - of course, you weren't planning to, right? The elite of the elite wait for you at the end - be prepared.
Mac Zone
In the Mac Zone the Cult of Mac is planning something evil (or should we say iEvil?). Mac Cultists want to exterminate Windows users all around the Gammasphere, and you must stop them.
iVillage
The inhabitants of this village believe that they are safe from everything and everyone because they do not use Windows. Prove them wrong.
iForest
The iForest is home to a deadly Mac-using tribe. Killing all of them off will send a message to the Cult of Mac and show them who's boss.
iFortress
The iFortress is the headquarters of the Cult. Their near-impenetrable iShields are set up to deflect iNtruders and iNfidels. You can only break through these fields if your Preeminence meter is full.
iCitadel (BOSS: Lord iEvil and the Apple Squad)
The iCitadel is located deep below the iFortress and is guarded only by the fiercest, most devout Mac Cultists. The only thing they hate more than Windows is you. At the end of this level are the leaders of the Cult: Lord iEvil and his Apple Squad. Here is your chance to destroy this pathetic excuse for an operating system once and for all.
Hug Zone
In the Hug Zone lurks the darkest threats: Weakminded people, AIDS, and the Anti-Meh herself. They have developed specialized weapons to drain Izwzyzx's Preeminence in order to aid them in their quest for Gammaspherical domination. Fight them off in Valentine's Valley then travel the AIDS Airways to the Romantic Pool-Type Place, then it's off to the Darkest Reaches of the Galaxy to fight the most feared villain of all.
Valentine's Valley
Filled with lovey-dovey couples and mushy-wushy evilness, this is a good place to start enforcing NoHug.
AIDS Airways
You thought Snakes on a Plane was bad? This is even worse. Due to weakminded activity, AIDS has spread all over an airport to an extent not even Afroduck can contain. Destroy everyone who gets infected to stop the infection - but make sure to stop the AIDS infection while leaving roughly 40% of the airport population alive and AIDS-free. Then board a plane to the Romantic Pool-Type Place to continue fighting the good fight.
Romatic Pool-Type Place
There used to be Afros keeping the pool closed and the AIDS under control, but the Weakminded have overthrown them and are spreading the AIDS under direction of the Anti-Meh. You might have to resort to an EPIC MANEUVER to stop it.
Darkest Reaches of the Galaxy (BOSS: Anti-Meh)
Not even Doom music can make this place awesome. The remaining Morphs and Mac Cultists who didn't get slaughtered by Izwzyzx have moved here and joined in an alliance with the Weakminded. The combination of Morph-Mac-Hug created by this alliance halves your Preeminence upon entering and restricts you from raising it above 60%. You need to eliminate all the Mac Cultists, Morphs, and the Weakminded minions along with the Mac/Morph minibosses in order to remove this restriction. You will need full Preeminence to challenge the Anti-Meh, whose mere presence does damage to your awesomeness. This is the hardest battle ever!
Weapons
0. Fists
- Ammo: n/a
- Damage: 5
- You can use these to punch people.
1. Zabuza Sword
- Ammo: n/a
- Damage: 20
- Generally you'd prefer this over the fists.
- Note: It cannot be beat.
2. Shuriken Shooter
- Ammo: 200
- Damage: 10 per shuriken
- Capable of transforming.
3. Shotgun
- Ammo: 50
- Damage: 50
- You need to reload these, which sucks. So make sure you get them on the first shot.
4. Chain Gun
- Ammo: 300
- Damage: 15 per bullet
- Don't let the "15" get you down, these things will chew through a full ammo pack before you can say "Pi is exactly three".
5. Rocket Launcher
- Ammo: 50
- Damage: 150 at center of explosion
- Hell yeah, these are fun. Make sure you're not in the explosion though, these things can harm more than help at times.
6. Grenade Launcher
- Ammo: 70
- Damage: 120 at center of explosion
- You don't want it to bounce towards you.
7. Plasma Cannon
- Ammo: 300
- Damage: 10 per unit of energy
- This is kinda like the chaingun in that it shoots forth a stream of... well, you're enemy's dead anyway, so it doesn't matter.
8. Eye Beams
- Ammo: recharges
- Damage: 30 per blast
- This is actually a power, not a weapon, but it kills people so it'll be there anyway.
9. Nuke
- Ammo: 5
- Damage: 1000 at center of explosion
- More Nukes. Of course, 90% of the time you can't use it, since it'll make Instant Meow-Mix of both you and your enemy at the same time.
10. Death Nuke Beam
- Ammo: recharges
- Damage: 1500 at center of explosion
- You get this at the final level against the final boss. It's even more powerful than the nuke, I tell you.
* This usually doesn't happen and is simply for the element of challenge.